Edutainment - The Integration of Education and Interactive Television
نویسنده
چکیده
This paper describes the process of an educational institution implementing an interactive television solution. The fundamental issue is the educational role within a TV environment as research continues to show that viewers expect entertainment on television. Edutainment, the successful integration of education into the entertainment environment of television, is not going to be a trivialisation of real education. Instead, the new paradigm of interactivity for education in broadcast TV formats offers sophisticated, personalised, exciting and innovative ways to present traditional academic courses. 1. Achievements in Commercial ITV In the ever-changing world of commercial TV broadcasting, everyone is looking for gold. Analysts claim that there is a US$20 billion interactive television (ITV) market, that 30 million households in the US will be wired for ITV by 2004 and that 625 million people around the world will have access to online services on their TV sets. The question remains, what will all those people really be doing and will it benefit education? Consider the current situation. In the UK 97% of UK homes have at least one TV set! What has commercial interactive television achieved in this market? So far over 5 million people on BSkyB UK have access to interactive services. Woolworth’s interactive TV site in the UK (on Open Interactive, a company which is currently valued at over US$3 billion) generates over 5000 orders a week and is the 3 largest store in the UK out of 800 in entertainment sales. The Pantene Study, trialed in 78,000 homes, found that 60,000 went into an interactive ad space and 30,000 worked their way through 10 screens to request a product sample! Interactivity provides an engaging platform for people to connect directly with the broadcasters. 2. Implications for Education How can this commercial model be applied to education in a way that enhances educational services? In today’s business environment universities and other educational institutions are competing for the diverse needs of students worldwide across a wide range of subjects and material. It is commonplace for a student in New Zealand, for example, to study anywhere in the world and new media opportunities like interactive television allow institutions to reach those students directly in their homes wherever they are. The familiarity of television makes ITV a stronger B2C model, enabling educational institutions to reach critical market segments, such as those who don’t have the Internet or are not computer literate. The security problems of the Web are almost eliminated. An Oftel Study reported only 2% of ITV users were concerned with security thus enabling a great relationship with students in terms of safety of their fees. All analysts agree that t-commerce will surpass e-commerce heralding excellent potentials for any commercial transactions such as fees conducted through ITV. “By 2004 ITV will generate US$11 billion in advertising, US$7 billion in tcommerce, US$2 billion in subscriptions” (Forrester Research). Interactive television enables, most significantly, students, faculty and administrators to interact face-toface over live sound and video with colleagues anywhere in the world. Many Universities are already using this communication technology, such as Illinois State University, USA. The potential for distribution efficiencies and fantastic export opportunities, without the “clunky” video streaming challenges of the Internet, makes early mover status for educational institutions in this new industry critical. 3. Strategic Model for Education in ITV Step 1: The Approach An educational institution’s approach to interactive television must cover the following key areas: (Example using AUSTAR, Australia) a) Service Creation – the creation of interactive templates, media, advertising, courses and tests (Massive Interactive) Proceedings of the IEEE International Conference on Advanced Learning Techniques (ICALT’01) 0-7695-1013-2/01 $10.00 © 2001 IEEE b) Service Platform – an end to end solution for creating, scheduling and operating interactive services between institution/teacher and student over multiple networks (Oracle Interactive Services Solution) c) Middleware – the software that enables the student to interact with the television, through the set top box, by pushing the remote control (Open TV) d) Deployed Digital Boxes – the hardware boxes that sit on top of your television set e.g. Motorola e) Merchandising and Fulfilment – the group responsible for the successful delivery of any services and t-commerce e.g. collection of student fees (TV Shopping Network)
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